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Author Topic: Zombie Realism v2  (Read 103489 times)

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Online Darkflame

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Zombie Realism v2
« on: August 30, 2010, 02:22:21 pm »
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NAZI ZOMBIE MOD RELEASE!

Zombie Realism v2


by [HOG] Rampage

[zm_download]http://www.zombiemodding.com/index.php?action=downloads;sa=view;down=588[/zm_download]

'Zombie Realism' is a mod which adds a lot of new things to zombie mode. It has a ranking system with 65 ranks / 10 levels of prestige and tons of unlocks, 10 modern weapons, boss rounds, customizable classes, and more!

Call of Duty 5 World at War zombie_realism_v2 Release Video

Features:

* Ranking system with 65 ranks, 10 levels of prestige and many unlocks. (COOP and SP)
* Different classes to choose from (each class will have a special "ability").
* Faster zombies and more of them.
* 10 bonus weapons from modern weapons mod (credit and thanks to Way2Evil).
* Create-a-class in-game before you start.
* Mystery box that spawns things specific to a player's class.
* 8 different perks and more may be added in final version.
* Many weapons to choose from along with attachments.
* New powerups.
* Player round bonuses (most headshots/revives/knives, least downs).
* Hell hounds will now spawn with zombies in earlier rounds.
* Boss rounds.

Changes in v2:

* Fixed - Double Points and Insta-kill icons no longer overlap ammo box icon.
* Fixed - Stielhandgranates can now be bought. They also don't let you buy over and over, even if at 4.
* Fixed - Modern weapons should no longer show up in the random box before round 7.
* Fixed - Rank Progress Bar now shows up correctly. It's also been re-alligned.
* Fixed - Upgraded Flamethrower now recharges.
* Fixed - Second Chance no longer takes all perks. It only takes Second Chance (you must buy it again if you want it).
* Fixed - Sticky grenades should no longer be given if you have monkey bombs.
* Fixed - Perks no longer overlap the intro text.
* Fixed - Other players can now take weapons from the random box after 4-5 seconds.
* Fixed - Extra perk icon on re-spawn should no longer show up.
* Fixed - The Help menu now shows the correct rank unlocks info for the Desert Eagle, Double-Barrel, and the Sawed-off Double-Barrel.
* Fixed - Timed gameplay no longer causes game to restart right away after every player is dead (no longer spawns players with only pistol).
* Fixed - Custom class now correctly saves.
* Fixed - Overkill perk no longer takes third weapon after going down.
* Fixed - The help menu now shows 'Extreme Conditioning' under the correct rank.
* Fixed - The random box no longer freezes in Der Riese.
* Fixed - Bosses now spawn correctly after the first boss round.
* Fixed - The perk icon after losing second chance now changes to the correct icon.
* Fixed - The text for the perks and secondary grenades now show up correctly.
* Fixed - Switching from upgraded Panzershrek to a different weapon no longer takes the Panzershrek.
* Fixed - Buyable stielhandgranates in Verruckt now work correctly.
* Fixed - Buyable molotovs in nazi_zombie_western now work correctly.
* Fixed - Juggernaut now regenerates health correctly.
* Fixed - Difficulty, timed gameplay, and boss settings now save (no longer reset everytime you open the main menu, etc.).
* Fixed - The bug where you could not buy second chance from the perk machine after losing second chance has been fixed.
* Fixed - The bug where you would be given sticky grenades after revive even if they were not picked in the class menu has been fixed.
* Changed - 'Rifles' has been replaced with 'Assault Rifles' and 'Semi-automatic Rifles' in the class menu.
* Changed - The 'STG44' has been moved to 'Assault Rifles' in the class menu.
* Changed - The Double-Barrel is now unlocked at 28.
* Changed - The Sawed-off Double-Barrel is now unlocked at 32.
* Changed - Trench Gun + Grip now has 6 shots.
* Changed - The folder name for the mod has been changed to 'zombie_realism_mod'.
* Changed - There are now 65 ranks. Prestige has also been added.
* Changed - One modern weapon is unlocked per prestige level (rank 10 on each prestige).
* Changed - The random box now only has weapons that are 'good' (and modern weapons show up starting on round 7).
* Changed - The random box cost has been increased to 2000.
* Changed - M16 replaced with G36C.
* Changed - M4 + M203 replaced with M4 + Red Dot.
* Changed - W1200 Winchester replaced with M1014.
* Changed - All classes now save your kit setup (they reset each prestige, however).
* Changed - Custom class now saves your ability.
* Changed - Modern weapons are now only in the mystery box (removed from class menu). You must have them unlocked in order to get them from the mystery box.
* Changed - Prestige now only resets challenges and rank xp. You keep your weapons, etc., but you must setup your classes again.
* Added - Rank XP required is now shown under the rank progress bar (it should not cause any errors/crashes as it used to).
* Added - A message shows at the top where the rank bar is when you are able to prestige.
* Added - You can now view challenge progress for your current weapon by pressing B->1.
* Added - You can now view your stats, challenges, etc. in-game via the options menu (click 'Challenges').
* Added - Perk machines must be repaired after the power is on before you can buy from them. In Shi No Numa and Nacht Der Untoten, you must just repair them, since there's no power switch.
* Added - There is now an 'inventory' for offhand weapons, such as satchel charges and mortar rounds. If you have mortar rounds and you buy satchel charges, the mortar will be put into an inventory slot. You can swap inventory items anytime you want by pressing 'B' on your keyboard, followed by pressing '1'.
* Added - There is now a head shot streak counter to the right side of the screen (right above the player score).

Map Pack #2:

* chemplant_elite_v2.01
* nazi_zombie_berlinbank_v2
* nazi_zombie_bonzai
* nazi_zombie_const
* nazi_zombie_corrosion
* nazi_zombie_hq
* nazi_zombie_killzone revisited v1.1
* nazi_zombie_rage2_v2
* nazi_zombie_ufso
* nuclear_silo
* simpsons

Note: In order to play the above maps, you MUST have them installed or downloaded. Please read 'ConversionMapPackReadMe.txt' for instructions on how to play them with Zombie Realism v2. If you have the full version, you don't have to follow these instructions.

Special Thanks:

St.Jim
Tom_Bmx (timed gameplay)

-Ideas/Testing-

Sniperbolt
stealthg
[ZCT]Titan
[ESO]killer-12321
nefarious (xjohnxson)
SealedEye
=|EFU|=Fishy Fish
[majc] codkiller93
Darkflame   <--- With his favorite words its win but you know what would be winner

If I forgot to add anyone that helped out, I apologize.

Maps Supported:

Nacht Der Untoten
Shi No Numa
Verruckt
Der Reise
nazi_zombie_afterwar_mw
nazi_zombie_anzio
nazi_zombie_cimetiere
nazi_zombie_cor
nazi_zombie_demise (bonus map)
nazi_zombie_doom
nazi_zombie_fruchurch
nazi_zombie_frumansion
nazi_zombie_fruxtreme
nazi_zombie_gould
nazi_zombie_hm
nazi_zombie_labo
nazi_zombie_rage
nazi_zombie_subway
nazi_zombie_the_river
nazi_zombie_tun
nazi_zombie_western
chemplant_elite_v2.01
nazi_zombie_berlinbank_v2
nazi_zombie_bonzai
nazi_zombie_const
nazi_zombie_corrosion
nazi_zombie_hq
nazi_zombie_killzone revisited v1.1
nazi_zombie_rage2_v2
nazi_zombie_ufso
nuclear_silo
simpsons

Video guides:

Remember to maximize the videos for a better viewing experience!

Guide to finding the Nazi Zombie mods folder on Windows Vista & Windows 7

Loading Custom Maps with Zombie Realism Mod

Hosting Custom Maps with Zombie Realism Mod
« Last Edit: September 03, 2010, 10:06:16 am by Darkflame »

Offline nictodd

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Re: Zombie Realism v1.33
« Reply #1 on: August 31, 2010, 05:10:00 am »
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How do I get my rank from realism 1.32 to work on 1.33?

Offline Mr.Sparkles

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Re: Zombie Realism v1.33
« Reply #2 on: August 31, 2010, 04:34:12 pm »
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How do I get my rank from realism 1.32 to work on 1.33?

cant

Offline nefarious

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Re: Zombie Realism v1.33
« Reply #3 on: August 31, 2010, 05:21:04 pm »
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How do I get my rank from realism 1.32 to work on 1.33?
this is v2 and instead of 130 ranks has 65 ranks
Please Subscribe To My Channel For Custom Zombie Map Gameplays
http://www.youtube.com/user/HDCrazedGamer

Offline Votebox

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Re: Zombie Realism v2
« Reply #4 on: August 31, 2010, 06:46:16 pm »
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can i just say there is still a bug on this version, when u use the kar98k a normal chest kill, counts as a headshot, imnot complaining i just informing :)

Offline [HOG]Rampage

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Re: Zombie Realism v2
« Reply #5 on: August 31, 2010, 07:30:11 pm »
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can i just say there is still a bug on this version, when u use the kar98k a normal chest kill, counts as a headshot, imnot complaining i just informing :)

Yeah, I thought I fixed that bug...guess not lol. The game seems to do that with bolt action rifles and I'm not sure why.

Offline Falcon_47

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Re: Zombie Realism v2
« Reply #6 on: August 31, 2010, 07:41:54 pm »
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Im having this problem where i get blue screen and crash on the forest map (shin no numa or something) and on the teleporter map, either solo or multi, as soon as the match starts but everything's normal on the other 2 maps, not using custom maps right now. I still get a 3 second glimpse of the maps and i can see a lot of the walls are missing (like if no clip was on) and then it crashes
Will probably try to install everything again but just wanted to know if im the only one having this
« Last Edit: August 31, 2010, 07:43:17 pm by Falcon_47 »

Offline Vortec32

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Re: Zombie Realism v2
« Reply #7 on: August 31, 2010, 07:53:19 pm »
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Cannot download it say

You already downloading some files,
Please wait a few momment before downloading new ones....

Im not downloading anything.

edit:

Found a way around to download owned2
« Last Edit: August 31, 2010, 08:48:48 pm by Vortec32 »

Offline ashton666

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Re: Zombie Realism v2
« Reply #8 on: August 31, 2010, 08:04:28 pm »
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Im having this problem where i get blue screen and crash on the forest map (shin no numa or something) and on the teleporter map, either solo or multi, as soon as the match starts but everything's normal on the other 2 maps, not using custom maps right now. I still get a 3 second glimpse of the maps and i can see a lot of the walls are missing (like if no clip was on) and then it crashes
Will probably try to install everything again but just wanted to know if im the only one having this
Well, can you run those maps normally? cause if it does that without the mod, then you have some corrupted files

Offline _-0-_

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Re: Zombie Realism v2
« Reply #9 on: August 31, 2010, 10:30:40 pm »
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Thanks to all who worked on this mod  :roll1:
« Last Edit: August 31, 2010, 10:54:52 pm by _-0-_ »

Offline XXSonic9XX

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Re: Zombie Realism v2
« Reply #10 on: August 31, 2010, 10:53:32 pm »
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theres a pathnodes bug for chemplant elite maybe fix it 1 day oh and xjohnson i saw your zm username

Offline XXSonic9XX

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Re: Zombie Realism v2
« Reply #11 on: August 31, 2010, 11:23:04 pm »
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i just find bugs to help fix it for next time i no it sounds annoying

Offline [HOG]Rampage

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Re: Zombie Realism v2
« Reply #12 on: August 31, 2010, 11:30:57 pm »
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Since I don't have the .map file for Chemplant Elite, I can't fix path node issues.

Everything I do is all through scripting.

Offline nefarious

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Re: Zombie Realism v2
« Reply #13 on: September 01, 2010, 12:10:38 am »
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found some more bugs
-on ufso u cannot get the type100 out of the box..other guns are fine
-killzone every player starts in spectating mode for about 30 secs
Please Subscribe To My Channel For Custom Zombie Map Gameplays
http://www.youtube.com/user/HDCrazedGamer

Offline _-0-_

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Re: Zombie Realism v2
« Reply #14 on: September 01, 2010, 01:11:34 am »
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also bonsai sometimes you will spawns without guns.
« Last Edit: September 01, 2010, 01:19:48 am by _-0-_ »

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