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Author Topic: Nazi Zombie WarZone  (Read 10198 times)

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Offline Tom_Bmx

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Nazi Zombie WarZone
« on: September 25, 2011, 02:32:20 pm »
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NAZI ZOMBIE MAP RELEASE!

Nazi Zombie WarZone


by JBRacin14 and Ryan39

[zm_download]http://www.zombiemodding.com/index.php?action=downloads;sa=view;down=787[/zm_download]


WarZone Release Trailer



Features:

-Zombie Counter (MrHankey)
-FX (Tom_BMX)
-Kino Style Teleporter (ADDICTED)
-Custom Power Up (Rampage_619)
-Colored Power Up (Somebody_Else)
-Electric Traps (Tom_BMX)
-Zone Management (CustomCOD Wiki)
-Zombie Risers (CustomCOD Wiki)
-House Prefab #1 (tadej)
-Farm Prefab #1 (Midget-Mob)
-Jungle Prefab #1 (UGX-Cold)
-Jungle Prefab #2 (UGX-Cold)
-Custom MP Guns (Snake0657)
-Zombie Interest Point (ADDICTED)
-Custom Game Over Script (ryan39)
-End Game Camera (holty007)
-Auto Turrets (holty007)
-Music Box (Tom_BMX)
-Weapon Cabinet (holty007)
-Wind and Dynamic Entities (Darkflame)
-Adjusting Zombie Speeds (Darkflame)
-Buyable Pickups (CustomCOD Wiki)
-Mystery Tractors (Rampage_619)
-World Spawn Information (-)
-Loadscreen (JBRacin14)
WebSite
My Downloads

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Offline x-president

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Re: Nazi Zombie WarZone
« Reply #1 on: September 25, 2011, 02:43:32 pm »
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Wow there's a lot of people who worked on this.

 
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Offline jbracin14

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Re: Nazi Zombie WarZone
« Reply #2 on: September 25, 2011, 02:49:56 pm »
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^Well, me and Ryan39 were the only two who worked on it, but there were a TON of helpful people for whom I am appreciative for :)


Hey Tom, thanks for featuring us on the homepage!  It makes me feel special!
[UGX] PARADOX -- 25% COMPLETED
nazi_zombie_WarZone -- #8 ON ZM ALL TIME DOWNLOADS
nazi_zombie_ubahn -- OUT NOW

Online Darkflame

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Re: Nazi Zombie WarZone
« Reply #3 on: September 25, 2011, 03:06:51 pm »
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Maps that have had a lot of time, thought / imagination and effort put into them always make front page turd1

Online Cinnober

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Re: Nazi Zombie WarZone
« Reply #4 on: September 25, 2011, 05:30:51 pm »
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Very nicely done dance1.. :PDT_Armataz_01_37: :PDT_Armataz_01_37:when seeing stuff like this I have to stop make small survival maps and make some serious stuff instead ;)

Offline whitner130901

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Re: Nazi Zombie WarZone
« Reply #5 on: September 25, 2011, 05:46:44 pm »
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this map is pretty much sexy :D
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Working on a map, not posting till its 100% complete. 4-5 months.

Offline FHZombie1

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Re: Nazi Zombie WarZone
« Reply #6 on: September 25, 2011, 07:12:48 pm »
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Very nicely done guys 2 bravos are not enough lol.
Here is a little game play footage of the map

<a href="http://youtu.be/2iCgTwaR578" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/2iCgTwaR578</a>
« Last Edit: September 26, 2011, 12:31:04 am by FHZombie1 »

Offline lilstiffy69

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Re: Nazi Zombie WarZone
« Reply #7 on: September 25, 2011, 07:46:11 pm »
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good job on the map guys it looks great!!!  dance1
Auschwitz 90% Complete!!!! :spacecraft:

Online Cinnober

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Offline FHZombie1

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Re: Nazi Zombie WarZone
« Reply #9 on: September 26, 2011, 12:57:46 am »
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Yo Cinnober, why would you put NGT shit  turd1 below my video.
I have never seen anyone do this before, is it that there is a problem with my videos?
If so please Humor me as I am at a loss for an answer  coffee1.

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Re: Nazi Zombie WarZone
« Reply #10 on: September 26, 2011, 09:11:24 am »
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Yo Cinnober, why would you put NGT shit  turd1 below my video.
I have never seen anyone do this before, is it that there is a problem with my videos?
If so please Humor me as I am at a loss for an answer  coffee1.

No I have absolutely nothing against your or other peoples videos.

I just did it to show the map creator that they played his map as a "thumps up" for the map.

If you had made a map I had done that also.

If you have some exclusive rights to post videos from the map then I´m sorry if I have offended you.
It was not my intention....

Offline ryan39

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Re: Nazi Zombie WarZone
« Reply #11 on: September 26, 2011, 10:19:17 am »
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Guys, just to stop the possible forum war, I never thought my and JBRacin14's map would be played by really anyone or be on the home page.

I am just happy that people like it. Thanks so much.
« Last Edit: September 26, 2011, 10:20:20 am by ryan39 »

Offline stig4532

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Re: Nazi Zombie WarZone
« Reply #12 on: September 26, 2011, 11:13:43 am »
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I am just happy that people like it. Thanks so much.

The only issue I found was a lot of performance issues. The map is great but laggy even on low settings
And no my PC doesn't suck :P
I came here to drink milk and kick ass... and I've just finished my milk.

Offline Tom_Bmx

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Re: Nazi Zombie WarZone
« Reply #13 on: September 26, 2011, 12:09:04 pm »
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The only issue I found was a lot of performance issues. The map is great but laggy even on low settings
And no my PC doesn't suck :P

your pc sucks. xD
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Offline x-president

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Re: Nazi Zombie WarZone
« Reply #14 on: September 26, 2011, 12:32:16 pm »
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Well I gave it a try.  I got to round 18 and was close to 35000 to win but just made a stupid mistake and died.

Also I did have framerate drops all through the map.


Some thoughts:

Big is easy.  It always has been and always will be.  So I didn't feel challenged at all.  I was playing solo, but I don't see it being any different co-op, but I'd like to try it co-op one of these days.


Some bugs or things that could be tweaked:

- Hint-strings are off in some spots.
- Objects could be moved closer to the invisible walls.  The spacing would feel more natural especially on the beach.
- You and the zombies can go into some objects.  Examples: Plane Wing, Spotlight on Beach, some objects in main building, barbed wire by teleporter pad, etc.
- Free SMGs on round one makes things very easy.
- Some zombie paths seemed a little off
- Imo Powerup color is too bright.  The yellow is just kind of bright on bright on the beach.  Plus the whitish model kind of blends with the yellow
- The teleporter seems to function oddly.  It seems like I had to hit them twice or something.
- Zombies could spawn closer to you.  A lot of times I had to wait around for some stragglers.
- For me a lot of the map goes to waste.
- Hintstrings need to be placed on both sides of barriers.  For example: I went the MP-40 route, but when I tried to loop back to type100 I couldn't open the barrier form the water fountain barrier.  I had to go all the way around to open it.  Sense that route can be done either direction, all of those barriers really need to be able to be purchased on both sides.



That's all I really noticed.  Personally I wish it was a little harder and the entire map was used more.  I feel it will have a limited replay value for me.

I may end up doing a full review on the map.


« Last Edit: September 26, 2011, 01:05:45 pm by x-president »
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