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Author Topic: ZM Review - UGX Cabin  (Read 422 times)

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Offline x-president

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ZM Review - UGX Cabin
« on: July 04, 2011, 01:24:21 pm »
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Difficulty
Variable Difficulty.  The "Insane" setting is more of a "Hard" setting imo.  The beginning section is probably the most difficult section, but once you get beyond that I think everything else is as hard as "Original."

Size
Small indoor section with areas that are death traps if you stay there.  The outside is much more open but is balanced with foliage and trees making maneuvering not as easy.

Graphics
It has a cool sort of black and white look to add.  It's a nice refreshing look.  I really enjoyed the end scene as well.  It's definitely the best that I've seen for maps that have endings.  The hud is also very minimal and clean which gets you more immersed into the map. 

Gameplay
Very high paced gameplay and it makes you wanna constantly look over your shoulder and keep moving.  None of the objectives are really spelled out for you.  This could get frustrating wen you first play the map.  I didn't really mind it that much.  It can add to the replay value of the map and gets you to think some.  Instead of just going through the motions like many maps, there is some searching you have to do with some planning and thinking how to complete certain objectives.

Summary
The high pace of the map keeps it fun to play.  There are variable difficulties for everyone if you are struggling.  So it's something that everyone can keep playing.  The map forces you to work as a team in co-op which gets everyone more involved.  You can easily get immersed into the map and with the fresh new look it is something that has good replay value.

Map Recommendation
Download and play it.  It's a fun fresh map that will keep WaW alive a little bit longer.  Plus there are leaderboards so you gotta go for that good score and get your name at the top. :)

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