Makin' Wins
Whooping ass!
Community driven :)
Never quitting, always growing.
Welcome, Guest. Please login or register.

Login with username, password and session length
 
 
 
 

Author Topic: black ops zombie maps remakes for world at war  (Read 2537 times)

0 Members and 1 Guest are viewing this topic.

Offline Moth

  • ZM Addict
  • *
  • Joined: Jun 2011
  • Posts: 78
  • Monthly activity:
    0%
  • Times Thanked: 2
  • Last Login:December 18, 2012, 12:53:09 am
  • [MERC]CecropiaMoth
  • Respect: 0
  • OS:
  • Windows XP Windows XP
  • Browser:
  • MS Internet Explorer 8.0 MS Internet Explorer 8.0
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #45 on: January 06, 2012, 01:59:15 am »
0
I really don't know why I hear that people can't run games like Metro 2033 on maximum. I have a 5 year old BTX rig with an E6420, 4 gigs of DDR2-667, and an MSI 260GTX clocked to 655/1408/1050, on Windows XP, and I run Metro 2033 on maximum settings, nearly always locked at 60fps. Lowest drop might be to 45fps or so for a second or two when shit hits the fan. I consider that perfectly playable.
I don't know... maybe keeping my computer clean, and manually optimizing whatever I can plays a bigger part than you'd expect. That and staying with good old Windows XP and DX9. Oh, and my Metro 2033 is stripped of Steam.

Now, I'm not saying I can play ANY game on maximum settings. I can't play S.T.A.L.K.E.R. Call Of Pripyat on anything above mid-high. My processor just doesn't cut it. I always use Metro 2033 as an example, because honestly, I've never seen a game with better graphics.
*Image Removed*

Online LLLL LOLLLLLo

  • ZM Forum Guardian
  • ZM Elder
  • *
  • Joined: Nov 2011
  • Location: Campinas, Brazil
  • Posts: 4164
  • Monthly activity:
    36%
  • Times Thanked: 191
  • Last Login:Today at 11:13:52 pm
  • Respect: +316
  • OS:
  • Windows Server Home/Server 2003 Windows Server Home/Server 2003
  • Browser:
  • MS Internet Explorer 8.0 MS Internet Explorer 8.0
    • YouTube channel (in Portuguese)
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #46 on: January 06, 2012, 02:52:55 am »
0
I really don't know why I hear that people can't run games like Metro 2033 on maximum. I have a 5 year old BTX rig with an E6420, 4 gigs of DDR2-667, and an MSI 260GTX clocked to 655/1408/1050, on Windows XP, and I run Metro 2033 on maximum settings, nearly always locked at 60fps. Lowest drop might be to 45fps or so for a second or two when shit hits the fan. I consider that perfectly playable.
I don't know... maybe keeping my computer clean, and manually optimizing whatever I can plays a bigger part than you'd expect. That and staying with good old Windows XP and DX9. Oh, and my Metro 2033 is stripped of Steam.

Now, I'm not saying I can play ANY game on maximum settings. I can't play S.T.A.L.K.E.R. Call Of Pripyat on anything above mid-high. My processor just doesn't cut it. I always use Metro 2033 as an example, because honestly, I've never seen a game with better graphics.

LOL? you don't play on maximum settings you know, not only because your OS isn't capable, but your computer isn't capable as well, regardless of what operating system or configuration you try, since your GTX 260 isn't DirectX 11 capable at all, in fact it doesn't support D3D 10.1, you obviously stay with Windows XP for performance reasons (while I don't need, I do it because quite honestly, the NT 5 line is unbeatable in reliability and speed, though it's getting really dated already, besides Sound Blaster/X-Fi cards working much much better under XP/2003 than they do under Windows Vista/7/8, because XP supports the dedicated audio processor). Now, as for STALKER, you're memory limited, the GTX 260's 896MB framebuffer is too tiny to handle that game, and for system memory, which it's just as hungry at, DDR2-667 is simply too slow even in quad-channel server configurations,  standard memory clocks today are more than twice as that, besides STALKER being one of the games that benefit from memory abundance due to the nature of GSC's engine. As for your CPU, you only play titles that won't hammer it, that's pretty much why you stand it. If you ever try Black Ops, GTA IV, or any other CPU hog, your processor would give you unbearably shitty frame rates, quite often below 15 even on the lowest resolution and texture settings you could imagine unless you overclock it hard, in fact the 65nm Conroe lineup is so dated for today's standards, that even your 4 generations old GTX 260 is bottlenecked by it, seeing as it barely won over AMD's dinosaur Athlon64 X2 line. The bare minimum processor for enjoyable gaming today is the Core 2 Quad Q6600, which is exactly TWICE as powerful as your processor, and already several times slower than the latest in gaming hardware. Y'know, time to invest the money you didn't funnel into Steam into something a bit less jurassic.

Offline Moth

  • ZM Addict
  • *
  • Joined: Jun 2011
  • Posts: 78
  • Monthly activity:
    0%
  • Times Thanked: 2
  • Last Login:December 18, 2012, 12:53:09 am
  • [MERC]CecropiaMoth
  • Respect: 0
  • OS:
  • Windows XP Windows XP
  • Browser:
  • MS Internet Explorer 8.0 MS Internet Explorer 8.0
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #47 on: January 06, 2012, 03:23:09 am »
0
LOL? you don't play on maximum settings you know, not only because your OS isn't capable, but your computer isn't capable as well, regardless of what operating system or configuration you try, since your GTX 260 isn't DirectX 11 capable at all, in fact it doesn't support D3D 10.1, you obviously stay with Windows XP for performance reasons (while I don't need, I do it because quite honestly, the NT 5 line is unbeatable in reliability and speed, though it's getting really dated already, besides Sound Blaster/X-Fi cards working much much better under XP/2003 than they do under Windows Vista/7/8, because XP supports the dedicated audio processor). Now, as for STALKER, you're memory limited, the GTX 260's 896MB framebuffer is too tiny to handle that game, and for system memory, which it's just as hungry at, DDR2-667 is simply too slow even in quad-channel server configurations,  standard memory clocks today are more than twice as that, besides STALKER being one of the games that benefit from memory abundance due to the nature of GSC's engine. As for your CPU, you only play titles that won't hammer it, that's pretty much why you stand it. If you ever try Black Ops, GTA IV, or any other CPU hog, your processor would give you unbearably shitty frame rates, quite often below 15 even on the lowest resolution and texture settings you could imagine unless you overclock it hard, in fact the 65nm Conroe lineup is so dated for today's standards, that even your 4 generations old GTX 260 is bottlenecked by it, seeing as it barely won over AMD's dinosaur Athlon64 X2 line. The bare minimum processor for enjoyable gaming today is the Core 2 Quad Q6600, which is exactly TWICE as powerful as your processor, and already several times slower than the latest in gaming hardware. Y'know, time to invest the money you didn't funnel into Steam into something a bit less jurassic.
Comparing DX10/11 to DX9, I saw nothing of value. Comparing Vista/7 to XP, I held my head in horror. I constantly monitor my video card, and not once has anything ever used more than about 635mb of it's RAM. My 260 isn't a limiting factor in STALKER, the rest is. Played Black Ops. Horribly optimized game. Everything's fine... then everything goes to shit for a second, then fine again, seemingly at random times, not load based. Granted, I haven't patched it further than the 4th one as I don't play it.
I doubt I'm going to "invest" money into a new computer. There's no point for me, as I'm pretty much done with gaming, and not only that, but I'm afriad the internet as we know it is done for as well with that SOPA shit, and a law making any sort of proxy illegal will follow shortly. I have a beautiful 64 pound BTX machine, in both design and aesthetics, and I'll keep it till the end.
*Image Removed*

Online LLLL LOLLLLLo

  • ZM Forum Guardian
  • ZM Elder
  • *
  • Joined: Nov 2011
  • Location: Campinas, Brazil
  • Posts: 4164
  • Monthly activity:
    36%
  • Times Thanked: 191
  • Last Login:Today at 11:13:52 pm
  • Respect: +316
  • OS:
  • Windows Server Home/Server 2003 Windows Server Home/Server 2003
  • Browser:
  • MS Internet Explorer 8.0 MS Internet Explorer 8.0
    • YouTube channel (in Portuguese)
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #48 on: January 06, 2012, 03:58:51 am »
0
Comparing DX10/11 to DX9, I saw nothing of value. Comparing Vista/7 to XP, I held my head in horror. I constantly monitor my video card, and not once has anything ever used more than about 635mb of it's RAM. My 260 isn't a limiting factor in STALKER, the rest is. Played Black Ops. Horribly optimized game. Everything's fine... then everything goes to shit for a second, then fine again, seemingly at random times, not load based. Granted, I haven't patched it further than the 4th one as I don't play it.
I doubt I'm going to "invest" money into a new computer. There's no point for me, as I'm pretty much done with gaming, and not only that, but I'm afriad the internet as we know it is done for as well with that SOPA shit, and a law making any sort of proxy illegal will follow shortly. I have a beautiful 64 pound BTX machine, in both design and aesthetics, and I'll keep it till the end.

lol... DX10 to 9, all you have is enhanced ambient occlusion, which has been ported back. On DirectX 11, you have tessellation, advanced bokeh-style depth of field effects, directcompute, directwrite, direct2d, DX11 is the major overhaul DX10 should have been, in fact, and your GTX 260 definitely is a very very limiting factor, since STALKER is able to maxout the 2 GB video cards in high resolutions, let along a 896MB GPU with less than half the cores/ROPs. Yours doesn't go above 635 MB because you don't play in a high quality setting and/or a high resolution, that's all. on a side note, Black Ops might not be optimized for low end computers, but it plays masterfully on gaming computers. it just needs the extra juice, and it doesn't suffer from ANY of the netcode lag problems MW3 has, besides being a superior game imo. You might like your computer alright, but it doesn't change that it's half a decade old, therefore a POS.

Offline Moth

  • ZM Addict
  • *
  • Joined: Jun 2011
  • Posts: 78
  • Monthly activity:
    0%
  • Times Thanked: 2
  • Last Login:December 18, 2012, 12:53:09 am
  • [MERC]CecropiaMoth
  • Respect: 0
  • OS:
  • Windows XP Windows XP
  • Browser:
  • MS Internet Explorer 8.0 MS Internet Explorer 8.0
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #49 on: January 06, 2012, 04:31:20 am »
0
lol... DX10 to 9, all you have is enhanced ambient occlusion, which has been ported back. On DirectX 11, you have tessellation, advanced bokeh-style depth of field effects, directcompute, directwrite, direct2d, DX11 is the major overhaul DX10 should have been, in fact, and your GTX 260 definitely is a very very limiting factor, since STALKER is able to maxout the 2 GB video cards in high resolutions, let along a 896MB GPU with less than half the cores/ROPs. Yours doesn't go above 635 MB because you don't play in a high quality setting and/or a high resolution, that's all. on a side note, Black Ops might not be optimized for low end computers, but it plays masterfully on gaming computers. it just needs the extra juice, and it doesn't suffer from ANY of the netcode lag problems MW3 has, besides being a superior game imo. You might like your computer alright, but it doesn't change that it's half a decade old, therefore a POS.
I would consider 1920x1200 fairly high resoultion. First-issue, non patched Black Ops lagged on people with i7-950, 480GTX rigs. They may have patched it a dozen times and fixed it now, but back then it was shit on ANY computer. Before the 2nd patch, the cutscenes were a slide-show on my comp. I mean 0.3-0.5 fps slide-show. That was a half-assed game, not an outdated computer. Beyond half-assed.
My computer may be old, but it is certainly not a POS. It plays any game I want it to, it's reliable, it has what is most likely the best air-cooling system and layout ever made for a computer, and IMO looks better than any other computer I've ever seen. Spending $1,400 for having 5 years of service isn't too bad either.
Your computer is more powerful than mine... well no shit, considering it's what? 4 years younger? All I'm saying is that my old rig is still adequate for gaming.
*Image Removed*

Online LLLL LOLLLLLo

  • ZM Forum Guardian
  • ZM Elder
  • *
  • Joined: Nov 2011
  • Location: Campinas, Brazil
  • Posts: 4164
  • Monthly activity:
    36%
  • Times Thanked: 191
  • Last Login:Today at 11:13:52 pm
  • Respect: +316
  • OS:
  • Windows Server Home/Server 2003 Windows Server Home/Server 2003
  • Browser:
  • MS Internet Explorer 8.0 MS Internet Explorer 8.0
    • YouTube channel (in Portuguese)
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #50 on: January 06, 2012, 07:28:31 am »
0
I would consider 1920x1200 fairly high resoultion. First-issue, non patched Black Ops lagged on people with i7-950, 480GTX rigs. They may have patched it a dozen times and fixed it now, but back then it was shit on ANY computer. Before the 2nd patch, the cutscenes were a slide-show on my comp. I mean 0.3-0.5 fps slide-show. That was a half-assed game, not an outdated computer. Beyond half-assed.
My computer may be old, but it is certainly not a POS. It plays any game I want it to, it's reliable, it has what is most likely the best air-cooling system and layout ever made for a computer, and IMO looks better than any other computer I've ever seen. Spending $1,400 for having 5 years of service isn't too bad either.
Your computer is more powerful than mine... well no shit, considering it's what? 4 years younger? All I'm saying is that my old rig is still adequate for gaming.

I preordered Black Ops, and I know that, in fact my computer was much better than a 950/GTX480 (at least the GTX 480 back then, with the shitty drivers, because one 480 as of today is much better than a 5970, who says drivers don't matter) since I had a 4 GHz oc'd 920 and a 5970 back then, the game took 10 MONTHS to be playable because of the cutscene and menu lockup issue, but now it works perfectly. And you do realize you can just upgrade the insides and keep your fancy case, right? and depends on what you call adequate, playing games on directx 9, 45-60 fps at 1200p low/medium settings must suck as much balls as playing on an xbox 360

Offline Tom_Bmx

  • Scripter
  • ZM Scripter
  • ZM Senior
  • *
  • Joined: Feb 2010
  • Posts: 4811
  • Monthly activity:
    19.67%
  • Times Thanked: 477
  • Last Login:Today at 09:58:25 am
  • I make wins
  • Respect: +81
  • OS:
  • Windows 7 Windows 7
  • Browser:
  • Firefox 9.0.1 Firefox 9.0.1
    • Tom-Bmx.com
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #51 on: January 06, 2012, 07:39:59 am »
0
lol... DX10 to 9, all you have is enhanced ambient occlusion, which has been ported back. On DirectX 11, you have tessellation, advanced bokeh-style depth of field effects, directcompute, directwrite, direct2d, DX11 is the major overhaul DX10 should have been

Opengl had all the features DX11 has but 4 years ago lol.
WebSite
My Downloads

*Image Removed*

Offline Moth

  • ZM Addict
  • *
  • Joined: Jun 2011
  • Posts: 78
  • Monthly activity:
    0%
  • Times Thanked: 2
  • Last Login:December 18, 2012, 12:53:09 am
  • [MERC]CecropiaMoth
  • Respect: 0
  • OS:
  • Windows XP Windows XP
  • Browser:
  • MS Internet Explorer 8.0 MS Internet Explorer 8.0
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #52 on: January 06, 2012, 08:53:58 am »
0
And you do realize you can just upgrade the insides and keep your fancy case, right? and depends on what you call adequate, playing games on directx 9, 45-60 fps at 1200p low/medium settings must suck as much balls as playing on an xbox 360
No, I can't. It's BTX, with proprietary... everything possible; even reversed polarity. I mean I could hollow it all out and weld in an ATX tray, but then none of the beautifull lighting or anything will work. I'd rather not butcher it. Not to mention how I love the BTX format, which sadly Intel killed off because it came at a bad time. Mounting an ATX board upside down on the right is NOT the same. Sure, the video card will finally be the correct side up, but the component layout stays the same airflow blocking shit.
S.T.A.L.K.E.R. Call of Pripyat is the only thing I play that I can't max out. Every other game I have, is all maximum, 1920x1200, at 60fps locked. Maximum drop would be to 45fps on occasion in Metro 2033. I'm sure that if I patch Black Ops to date, it'll get rid of that unusual hitching issue.
*Image Removed*

Online LLLL LOLLLLLo

  • ZM Forum Guardian
  • ZM Elder
  • *
  • Joined: Nov 2011
  • Location: Campinas, Brazil
  • Posts: 4164
  • Monthly activity:
    36%
  • Times Thanked: 191
  • Last Login:Today at 11:13:52 pm
  • Respect: +316
  • OS:
  • Windows Server Home/Server 2003 Windows Server Home/Server 2003
  • Browser:
  • MS Internet Explorer 8.0 MS Internet Explorer 8.0
    • YouTube channel (in Portuguese)
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #53 on: January 06, 2012, 10:29:40 am »
0
Opengl had all the features DX11 has but 4 years ago lol.

No no man, OpenGL 4.0 onwards only supports Tessellation and the compute features, 3.3 and earlier don't, you can see the GL exts on aida64, and even try to run OpenGL tessellation using Heaven on a DirectX 10/OpenGL 3.3 class card such as any Radeon HD 4000/GeForce 200, and it won't work.

@ moth oh well, unlucky for you your BTX case won't house ATX boards properly, the original ibm aptiva case I had on my K6 housed both the BTX and micro ATX forms. but hey, computer speed comes second to the owner's tweaking capabilities  turd1 and yup, try black ops now and it won't have any hitching, runs great now

Offline Tom_Bmx

  • Scripter
  • ZM Scripter
  • ZM Senior
  • *
  • Joined: Feb 2010
  • Posts: 4811
  • Monthly activity:
    19.67%
  • Times Thanked: 477
  • Last Login:Today at 09:58:25 am
  • I make wins
  • Respect: +81
  • OS:
  • Windows 7 Windows 7
  • Browser:
  • Firefox 9.0.1 Firefox 9.0.1
    • Tom-Bmx.com
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #54 on: January 06, 2012, 11:01:57 am »
0
No no man, OpenGL 4.0 onwards only supports Tessellation and the compute features, 3.3 and earlier don't, you can see the GL exts on aida64, and even try to run OpenGL tessellation using Heaven on a DirectX 10/OpenGL 3.3 class card such as any Radeon HD 4000/GeForce 200, and it won't work.

@ moth oh well, unlucky for you your BTX case won't house ATX boards properly, the original ibm aptiva case I had on my K6 housed both the BTX and micro ATX forms. but hey, computer speed comes second to the owner's tweaking capabilities  turd1 and yup, try black ops now and it won't have any hitching, runs great now

tessellation is possible with opengl 3.2 via extension.
WebSite
My Downloads

*Image Removed*

Offline baseball4ev

  • ZM Mapper Elite
  • ZM Superhero
  • *
  • Joined: Jul 2010
  • Location: California
  • Posts: 4830
  • Monthly activity:
    12.67%
  • Times Thanked: 145
  • Last Login:Today at 09:33:54 pm
  • Gaming ftw
  • Respect: +44
  • OS:
  • Windows 7 Windows 7
  • Browser:
  • Firefox 8.0 Firefox 8.0
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #55 on: January 06, 2012, 01:55:49 pm »
0
and DX9. Oh, and my Metro 2033 is stripped of Steam.

DX9....that explains it.  I was running DX11 and couldn't max it out.  I was able to play on high settings but eventually changed it to normal to erase the random lag spikes.
Computer Lie #1:  You'll never use all that disk space.
nazi_zombie_compounded, nazi_zombie_terracotta, nazi_zombie_ZM_Tribute = 100%
Explosive Training Facility = 67.89%

Offline DARKLEGION

  • ZM Hero
  • *
  • Joined: Jul 2011
  • Posts: 833
  • Monthly activity:
    0.33%
  • Times Thanked: 13
  • Last Login:May 23, 2013, 08:02:23 pm
  • I like mapping!
  • Respect: +1
  • OS:
  • Windows 7 Windows 7
  • Browser:
  • Chrome 16.0.912.63 Chrome 16.0.912.63
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #56 on: January 06, 2012, 02:00:39 pm »
0
is true or a lie?
*Image Removed*
FOREVER ZOMBIEMODDING
(EAZ)DARKLEGION
Nazi_zombie_chamber 92%

Offline diegercvb

  • ZM Junior
  • *
  • Joined: Apr 2011
  • Posts: 31
  • Monthly activity:
    0%
  • Times Thanked: 1
  • Last Login:March 25, 2013, 03:18:06 am
  • Respect: 0
  • OS:
  • Windows Vista/Server 2008 Windows Vista/Server 2008
  • Browser:
  • Firefox 9.0.1 Firefox 9.0.1
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #57 on: January 06, 2012, 03:50:17 pm »
0
meh i doesnt sound to goo but if you took the whole maps but expanded them greatly (like say you somehow connected kino and ascension it would be cool as hell!! dance1

Offline hihellobyeoh

  • ZM Mapper
  • ZM Superhero
  • *
  • Joined: May 2010
  • Location: Royal Oak,MI 48067
  • Posts: 1586
  • Monthly activity:
    0%
  • Times Thanked: 45
  • Last Login:May 22, 2013, 06:54:12 pm
  • Cod 5 account is: hihellobyeoh
  • Respect: 0
  • OS:
  • Windows 7 Windows 7
  • Browser:
  • Chrome 16.0.912.63 Chrome 16.0.912.63
    • Gamers Elite ~|GE|~
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #58 on: January 06, 2012, 04:12:34 pm »
0
meh i doesnt sound to goo but if you took the whole maps but expanded them greatly (like say you somehow connected kino and ascension it would be cool as hell!! dance1

i have only known of one guy who has remade a map and it was the smallest map of them all: nacht der untoten.
*Image Removed*
My Youtube Channel Please Subscribe: http://www.youtube.com/user/Hihellobyeoh?feature=mhee
My Maps (Linked)
Deadlight v 1.1         TLZ HHBO WiP

Online LLLL LOLLLLLo

  • ZM Forum Guardian
  • ZM Elder
  • *
  • Joined: Nov 2011
  • Location: Campinas, Brazil
  • Posts: 4164
  • Monthly activity:
    36%
  • Times Thanked: 191
  • Last Login:Today at 11:13:52 pm
  • Respect: +316
  • OS:
  • Windows Server Home/Server 2003 Windows Server Home/Server 2003
  • Browser:
  • Safari 5.1.2 Safari 5.1.2
    • YouTube channel (in Portuguese)
    • Awards
Re: black ops zombie maps remakes for world at war
« Reply #59 on: January 07, 2012, 04:16:00 am »
0
tessellation is possible with opengl 3.2 via extension.


oh really, then explain this to me? (Windows 2003 has that OGL 3 cap)


« Last Edit: January 07, 2012, 04:51:12 am by LLLL LOLLLLLo »

Tags:
     

     
     

    Page created in 2.183 seconds with 33 queries.