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Author Topic: Exceeded limit of 1600 'loaded_sound' assets  (Read 184 times)

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Offline thatweirdog67

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Exceeded limit of 1600 'loaded_sound' assets
« on: July 05, 2012, 10:57:36 pm »
0
 i need help  beta testing my maps plz i get this error Exceeded limit of 1600 'loaded_sound' assets wen i type devmap nazi_zombie_mymapname plz help and heres the error
/wpn_flmthwr_mn_flame.wav
sfx/projectile/whizby/whizby_04.wav
sfx/weapon/gren/grenade_dirt/grenade_dirt_02.wav
sfx/levels/zombie/board_slam/board_slam_01.wav
sfx/weapon/gren/bounce/earth/earth_04.wav
sfx/weapon/gren/grenade_rock/grenade_rock_00.wav
sfx/weapon/pistols/colt1911/fire/wpn_colt1911_st_f.wav
sfx/weapon/mg/type99/foley/gr_type99lmg_charge.wav
sfx/weapon/smg/ppsh/fire/wpn_ppsh_st_f.wav
sfx/amb/debris/ember/ember_02.wav
sfx/levels/zombie/new_zombie_vox/elec/elec_02.wav
sfx/character/foley/gear/player/player_02.wav
sfx/character/footsteps/snow_sprt/snow_sprt_04.wav
sfx/character/breathing_hurt/bhs/bhs_01.wav
sfx/destruction/explosion_spc/explosion_spc_01.wav
sfx/weapon/tank/tankdist/tankdist_08.wav
sfx/character/footsteps/conc_run/conc_run_02.wav
sfx/weapon/rifle/mp44/fire/wpn_mp44_st_f.wav
sfx/physics/impacts/soft/soft_04.wav
sfx/physics/wood/wood_wood/wood_wood_00.wav
sfx/levels/zombie/music_box/lid_open.wav
sfx/weapon/mg/type99/fire/wpn_type99_mn.wav
sfx/projectile/bullet/small/impacts/metal/far/far_01.wav
sfx/weapon/tesla/reload/tesla_handle_release.wav
sfx/weapon/cannons/20mm/fire/wpn_20mm_mn_act.wav
sfx/weapon/pistols/357/foley/gr_357_close.wav
sfx/projectile/bullet/small/impacts/mud/mud_04.wav
sfx/weapon/pistols/colt1911/foley/1911_mag_out.wav
sfx/weapon/shell_impact/shell_impact_01.wav
sfx/weapon/shotgun/fire/wpn_shtgun_m_v2.wav
sfx/character/foley/3p_gear_rattle/3p_gear_rattle_07.wav
sfx/weapon/knife/hit_other/hit_other_00.wav
sfx/levels/zombie/music_box/box_move/box_land_flux_r.wav
sfx/weapon/special/molotov/molotov_explode_00.wav
sfx/levels/nazi_zombie_sumpf/lantern/lantern_loop.wav
sfx/projectile/bullet/small/impacts//flesh/flesh_01.wav
sfx/weapon/smg/mp40/foley/gr_mp40_mag_in.wav
sfx/levels/zombie/new_zombie_vox/death/death_03.wav
sfx/weapon/rpg/bazooka/foley/bazooka_start.wav
sfx/levels/zombie/new_zombie_vox/attack/attack_01.wav
sfx/character/footsteps/wood_run/wood_run_04.wav
sfx/weapon/rifle/mosin_nagant/foley/gr_mosin_bolt_down.wav
sfx/physics/soft/soft_glass/soft_glass_03.wav
sfx/levels/zombie/bump/barrel/barrel_01.wav
sfx/levels/zombie/maps/giant/flytrap/shoot/shoot_00.wav
sfx/levels/zombie/tele/teleport_2d_rear.wav
sfx/character/foley/melee/bayonet_out/bayonet_out_01.wav
sfx/levels/zombie/new_zombie_vox/ambient/ambient_16.wav
sfx/levels/zombie/steps/steps_00.wav
sfx/weapon/pistols/nambu/fire/wpn_nambu_mn.wav
voiceovers/zombie/pa/trap_inuse_ware_00.wav
sfx/weapon/smg/type100/fire/wpn_type100_mn_act.wav
sfx/character/foley/melee/melee_hit/melee_hit_00.wav
sfx/weapon/smg/ppsh/foley/gr_ppsh_mag_in.wav
sfx/levels/zombie/powerups/powerup/power_up_loop.wav
sfx/levels/zombie/couch_move/couch_move_right.wav
sfx/physics/metal/metal_foliage/metal_foliage_03.wav
sfx/weapon/pistols/colt1911/foley/1911_futz.wav
sfx/projectile/bullet/small/impacts/water/near/near_06.wav
sfx/amb/metal/scrape/scrape_04.wav
sfx/weapon/rifle/arisaka/foley/arisaka_bolt_back.wav
sfx/ui/timer/timer_02.wav
sfx/weapon/mg/type92/fire/wpn_type92_st_f.wav
sfx/levels/zombie/stone/stone_break/stone_break_02.wav
sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn_sup.wav
sfx/ui/ca_ui/2nd_click_fnt.wav
sfx/levels/zombie/maps/giant/packa_door/door_hitch_02.wav
sfx/projectile/bullet/small/impacts/flesh/flesh_02.wav
sfx/levels/zombie/maps/giant/flytrap/flytrap_hit_r.wav
sfx/levels/zombie/new_zombie_vox/laugh/vox_laugh_right.wav
sfx/weapon/smg/mp40/fire/mono/mono_00.wav
sfx/weapon/dist/ger/dist_ger_stg.wav
voiceovers/zombie/pa/trap_inuse_bridge_00.wav
sfx/projectile/bullet/debris/wood_tiny/wood_tiny_04.wav
sfx/levels/zombie/whoosh/whoosh_01.wav
voiceovers/zombie/pa/trap_active_ware_00.wav
sfx/weapon/rifle/svt40/fire/wpn_svt40_mn_act.wav
sfx/levels/zombie/maps/giant/flytrap/flytrap_loop.wav
sfx/levels/zombie/maps/asylum/traps/arc/arc_01.wav
sfx/character/footsteps/gravel_run/gravel_run_01.wav
sfx/projectile/bullet/small/impacts/rock/rock_01.wav
sfx/amb/lightbulbs/light_humming_00.wav
sfx/levels/zombie/tele/lever_pull.wav
sfx/character/foley/prone/scooch/scooch_03.wav
sfx/destruction/incoming/incoming_08.wav
sfx/weapon/gren/gen_gren/fire/fire_07.wav
sfx/weapon/rifle_gren/gr_rifle_gren_remove.wav
sfx/ui/type/type_02.wav
sfx/destruction/explosion_debris/dirt/dirt_01.wav
sfx/weapon/mg/type99/fire/wpn_type99_mn_act.wav
sfx/projectile/bullet/small/impacts/concrete/near/near_03.wav
sfx/character/foley/prone/cloth/cloth_02.wav
sfx/character/fall_damage/fall_damage_00.wav
sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_back.wav
sfx/projectile/bullet/small/impacts/sand/sand_00.wav
sfx/levels/zombie/maps/giant/pole_spark/pole_spark_01.wav
sfx/levels/zombie/new_zombie_vox/behind/behind_00.wav
sfx/levels/zombie/windows/windows_03.wav
sfx/levels/zombie/maps/giant/dist_mach/dist_mach_01.wav
sfx/weapon/shotgun/db_foley/gr_dbshot_shake.wav
sfx/weapon/gren/smk_bounce/wood/wood_01.wav
sfx/levels/zombie/maps/giant/tele_light.wav
sfx/levels/zombie/bump/cupboard/cupboard_03.wav
sfx/weapon/cannons/model3/fire/fire_03.wav
sfx/weapon/special/flame_thrower/wpn_flm_ignite_mn.wav
sfx/weapon/rifle/bar/foley/bar_charge.wav
sfx/weapon/rifle/svt40/fire/ring/svt_right.wav
voiceovers/zombie/monkey/raise_vox/raise_vox_09.wav
sfx/weapon/paintball/paintball_imp/paintball_imp_00.wav
voiceovers/zombie/pa/level_start_00.wav
sfx/levels/zombie/tele/beam/beam_fx_home_start.wav
sfx/weapon/rifle/m1gar/foley/wpn_m1garand_clip.wav
sfx/levels/zombie/new_zombie_vox/taunt/taunt_05.wav
sfx/weapon/pistols/p38/foley/gr_p38_futz.wav
sfx/weapon/rifle/mp44/foley/gr_mp44_mag_out.wav
voiceovers/zombie/monkey/explo_vox/explo_vox_06.wav
sfx/weapon/tesla/effects/effects_02.wav
sfx/character/player/pain_small/pain_small_01.wav
sfx/levels/zombie/bump/file_cab/file_cab_01.wav
sfx/weapon/special/ptrs/fire/wpn_ptrs_st_shot.wav
sfx/weapon/knife/knife_stab/knife_stab_01.wav
sfx/weapon/tesla/idle/idle_01.wav
sfx/character/mantle/char/gear/gear_05.wav
sfx/weapon/rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav
sfx/weapon/rifle/kar_98/foley/gr_kar98.wav
sfx/character/breath_out/breath_out_01.wav
sfx/weapon/rpg/bazooka/foley/bazooka_up.wav
sfx/weapon/rifle/snpr_ring/snpr_mauser/snpr_mauser_00.wav
sfx/physics/impacts/glass/glass_02.wav
voiceovers/zombie/monkey/land/land_01.wav
sfx/destruction/explosion_impact/explosion_impact_05.wav
sfx/levels/zombie/bump/pots/pots_05.wav
sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine.wav
sfx/levels/zombie/tele/beam/beam_fx_fl_l.wav
sfx/weapon/tesla/wpn_tesla_flux_l.wav
sfx/weapon/mg/50cal/fire/wpn_50cal_mn.wav
sfx/levels/zombie/new_zombie_vox/attack/attack_13.wav
sfx/weapon/tesla/new/wpn_tesla_fire_mn_lst.wav
sfx/destruction/explosion_dist/explosion_dist_05.wav
sfx/weapon/cannons/triple_25/fire/dist/dist_01.wav
sfx/projectile/bullet/headshot/head/head_01.wav
sfx/weapon/cannons/model3/dist/dist_02.wav
sfx/weapon/gren/bounce/wood/wood_01.wav
sfx/weapon/rifle/bar/foley/bar_mag_out.wav
sfx/character/foley/bodyfalls/bodyfall/bodyfall_01.wav
sfx/weapon/tesla/happy/happy_02.wav
sfx/character/footsteps/snow_run/snow_run_02.wav
sfx/weapon/rifle/m1gar/fire/new/wpn_m1garand_st_act_c.wav
sfx/levels/zombie/boards_float/boards_float.wav
sfx/character/breathing_hurt/b_hurt/b_hurt_01.wav
sfx/character/foley/gear/gear_player/gear_player_01.wav
voiceovers/zombie/monkey/groan/groan_05.wav
sfx/levels/zombie/zombie_crawl/crawl/crawl_03.wav
sfx/levels/zombie/wood_repair/wood_repair_00.wav
sfx/weapon/ray_gun/wpn_ray_reload_3rd.wav
sfx/levels/zombie/maps/asylum/traps/on_fire/ignite.wav
sfx/levels/zombie/new_zombie_vox/crawl/crawl_01.wav
sfx/weapon/tank/tankdist/tankdist_03.wav
sfx/weapon/pistols/357/fire/wpn_357_mn_dist.wav
sfx/levels/zombie/perksacola/random/random_02.wav
sfx/weapon/gren/gen_gren/gren_trail/gren_trail_04.wav
sfx/weapon/tesla/new/wpn_tesla_fire_st_f.wav
sfx/levels/zombie/new_zombie_vox/n/sprint/sprint_06.wav
sfx/levels/zombie/maps/asylum/switch/comp/sweets/sweets_03.wav
sfx/weapon/shotgun/foley/shotgun_shell/shotgun_shell_01.wav
sfx/character/foley/3p_gear_rattle/3p_gear_rattle_02.wav
sfx/levels/zombie/tele/warmup/mach_warm_l.wav
voiceovers/zombie/pa/link_count_1_00.wav
sfx/projectile/bullet/debris/rock_small/rock_small_02.wav
sfx/projectile/bullet/small/impacts/rock/far/far_02.wav
sfx/destruction/explosion_falloff/explosion_falloff_07.wav
sfx/amb/metal/wronk/wronk_01.wav
sfx/projectile/bullet/small/impacts/wood/near/near_03.wav
sfx/weapon/pistols/colt1911/fire/wpn_colt1911_mn_act.wav
sfx/character/breathing_hurt/revive_gasp/revive_gasp_01.wav
sfx/character/foley/melee/melee_swing_sm/melee_swing_sm_01.wav
sfx/projectile/bullet/small/impacts/metal/near/near_04.wav
voiceovers/zombie/monkey/raise_vox/raise_vox_10.wav
sfx/weapon/projectile/mortar/incoming/incoming_00.wav
sfx/levels/zombie/bump/cage/cage_00.wav
sfx/projectile/bullet/small/impacts/rico/rico_05.wav
sfx/weapon/gren/grenade_water/grenade_water_04.wav
sfx/weapon/rifle/arisaka/foley/arisaka_bolt_front.wav
sfx/projectile/bullet/headshot/helmet_nd/helmet_nd_02.wav
sfx/levels/zombie/new_zombie_vox/ambient/ambient_11.wav
sfx/character/footsteps/mud_walk/mud_walk_03.wav
sfx/ui/btn_down.wav
sfx/character/footsteps/dirt_run/dirt_run_03.wav
sfx/character/footsteps/dirt_walk/dirt_walk_02.wav
sfx/weapon/pistols/p38/fire/wpn_p38_st_f.wav
sfx/levels/zombie/tele/pa/pa_buzz.wav
sfx/weapon/mg/type92/fire/wpn_type92_st_act.wav
sfx/levels/zombie/bump/stretcher/stretcher_01.wav
sfx/character/footsteps/wood_walk/wood_walk_03.wav
sfx/levels/zombie/powerups/carp/carp_end.wav
sfx/projectile/bullet/small/impacts/water/near/near_01.wav
sfx/weapon/smg/type100/fire/wpn_type100_mn.wav
sfx/weapon/shell_impact/shell_impact_07.wav
sfx/weapon/rpg/panzershreck/wpn_pnzr_st_act_00.wav
sfx/weapon/pickups/grenade_pu_plr.wav
sfx/weapon/projectile/mortar/w_impact/w_impact_03.wav
voiceovers/zombie/monkey/throw/throw_03.wav
sfx/weapon/monkey/monk_cymb_04.wav
sfx/weapon/mg/type99/foley/gr_type99lmg_mag_in.wav
sfx/weapon/pistols/357/fire/wpn_357_mn_shot.wav
sfx/character/footsteps/grass_run/grass_run_02.wav
sfx/weapon/rifle/mp44/fire/act/act_00.wav
sfx/weapon/rifle_gren/gr_rifle_gren_load.wav
sfx/weapon/mg/30cal/foley/gr_30cal_start.wav
sfx/physics/metal/metal_glass/metal_glass_02.wav
sfx/weapon/rifle/mp44/fire/wpn_mp44_st_act.wav
sfx/physics/metal/metal_soft/metal_soft_00.wav
sfx/weapon/projectile/mortar/w_splash/w_splash_00.wav
sfx/projectile/bullet/small/impacts//flesh/flesh_07.wav
sfx/weapon/rifle/arisaka/fire/wpn_arisaka_st_act_b.wav
sfx/levels/zombie/powerups/nuke/nuke.wav
sfx/weapon/rifle/m1gar/foley/m1gar_pull_slide.wav
sfx/levels/zombie/new_zombie_vox/death/death_09.wav
sfx/levels/zombie/tele/cooldown/cooldown.wav
sfx/destruction/explosion_main/explosion_main_03.wav
sfx/levels/zombie/new_zombie_vox/attack/attack_07.wav
sfx/levels/zombie/bump/vend/vend_00.wav
sfx/levels/nazi_zombie_sumpf/amb_fire/small/small_00.wav
sfx/projectile/whizby/uw_by/uw_by_03.wav
sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_land.wav
sfx/physics/soft/soft_soft/soft_soft_02.wav
sfx/character/foley/melee/melee_hit/melee_hit_06.wav
sfx/weapon/special/flame_thrower/wpn_flmthwr_st_flame.wav
sfx/weapon/gren/bounce/metal/metal_01.wav
sfx/weapon/monkey/monk_cymb_m.wav
sfx/physics/wood/wood_soft/wood_soft_01.wav
sfx/destruction/incoming/incoming_03.wav
sfx/weapon/gren/gen_gren/fire/fire_02.wav
sfx/weapon/rifle/mosin_nagant/fire/mono/mono_03.wav
sfx/weapon/pistols/tt33/fire/wpn_tt33_st_sur.wav
sfx/projectile/bullet/headshot/helmet/helmet_02.wav
sfx/weapon/rifle/arisaka/fire/wpn_arisaka_mn.wav
sfx/ui/ca_ui/slider_fnt.wav
sfx/weapon/mg/mg42_bpod/fire/mg42/mg42_00.wav
sfx/character/breathing_hurt/breathing_better.wav
sfx/weapon/gren/grenade_wood/grenade_wood_03.wav
sfx/physics/hard/hard_hard/hard_hard_02.wav
sfx/projectile/bullet/small/impacts/flesh/flesh_08.wav
sfx/levels/zombie/maps/giant/gen_loop.wav
sfx/levels/zombie/tele/warmup/top_spark_00.wav
sfx/ui/heart_beat.wav
sfx/weapon/tesla/imp_water/imp_water.wav
voiceovers/zombie/monkey/raise_vox/raise_vox_04.wav
sfx/projectile/bullet/small/impacts/plaster/near/near_03.wav
sfx/amb/wood_creak_v3/wood_creak_v3_03.wav
sfx/levels/zombie/maps/asylum/traps/trap_start.wav
sfx/projectile/bullet/small/impacts/wood/far/far_05.wav
sfx/levels/zombie/maps/asylum/door/deny/deny_01.wav
sfx/levels/zombie/new_zombie_vox/ambient/ambient_05.wav
voiceovers/zombie/pa/link_count_4_00.wav
sfx/levels/zombie/new_zombie_vox/taunt/taunt_00.wav
voiceovers/zombie/monkey/explo_vox/explo_vox_01.wav
sfx/character/footsteps/water_walk/water_walk_04.wav
sfx/weapon/pistols/nambu/foley/nambu_mag_out.wav
sfx/character/footsteps/conc_walk/conc_walk_01.wav
sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_eject.wav
sfx/character/footsteps/grass_walk/grass_walk_01.wav
sfx/character/mantle/char/gear/gear_00.wav
sfx/projectile/bullet/small/impacts/brick/near/near_03.wav
sfx/physics/wood/wood_foliage/wood_foliage_00.wav
sfx/weapon/gren/smoke/fire/explo/explo_00.wav
sfx/weapon/rifle/mp44/foley/gr_mp44_futz.wav
sfx/character/footsteps/gravel_walk/gravel_walk_05.wav
sfx/destruction/explosion_impact/explosion_impact_00.wav
sfx/levels/zombie/bump/pots/pots_00.wav
sfx/levels/berlin_2/thump/thump_00.wav
sfx/levels/zombie/maps/giant/flytrap/flytrap_creeper.wav
sfx/destruction/explosion_debris/water/water_03.wav
sfx/levels/sniper/sparks/sparks_01.wav
sfx/weapon/dist/jap/dist_jap_mg.wav
sfx/levels/zombie/new_zombie_vox/death/death_10.wav
sfx/character/footsteps/metal_walk/metal_walk_05.wav
sfx/projectile/bullet/small/impacts/rock/near/near_00.wav
sfx/weapon/pistols/p38/foley/gr_p38_slide.wav
sfx/destruction/explosion_dist/explosion_dist_00.wav
sfx/weapon/rifle/kar_98/fire/mono/mono_03.wav
sfx/levels/zombie/maps/giant/arc_loop/arc_loop_01.wav
sfx/levels/zombie/wood_snap/wood_snap_04.wav
sfx/weapon/smg/mp40/fire/act/act_01.wav
sfx/projectile/bullet/small/impacts/dirt/near/near_03.wav
voiceovers/zombie/monkey/groan/groan_00.wav
sfx/weapon/mg/mg42_bpod/fire/wpn_mg42_fire_st_f.wav
sfx/character/player/pain_small/pain_small_07.wav
sfx/physics/metal/metal_hard/metal_hard_00.wav
sfx/levels/zombie/bump/shelf/shelf_00.wav
sfx/weapon/rifle/springfield/fire/wpn_springfield_mn_act.wav
sfx/levels/zombie/perksacola/bottle/deny_00.wav
sfx/levels/zombie/bump/desk/desk_02.wav
sfx/levels/zombie/maps/asylum/switch/surge/surge_01.wav
sfx/amb/bomb_far/bomb_far_02.wav
sfx/weapon/rifle/bar/foley/bar_mag_in.wav
sfx/levels/zombie/maps/asylum/door/bang/bang_03.wav
sfx/weapon/mg/30calcoax/fire/wpn_30calcoax_mn.wav
sfx/weapon/gren/smoke/fire/pin/pin_01.wav
sfx/weapon/rifle/springfield/fire/wpn_springfield_mn.wav
sfx/levels/zombie/new_zombie_vox/n/sprint/sprint_01.wav
voiceovers/zombie/ann/ann_carpenter.wav
sfx/projectile/bullet/small/impacts/glass/glass_04.wav
sfx/levels/zombie/tele/beam/beam_fx_fl_r.wav
sfx/weapon/tesla/wpn_tesla_flux_r.wav
sfx/physics/wood/wood_glass/wood_glass_03.wav
sfx/character/tinnitus/tinnitus_abort.wav
sfx/destruction/explosion_falloff/explosion_falloff_02.wav
voiceovers/zombie/ann/ann_nuke.wav
sfx/levels/zombie/new_zombie_vox/attack/attack_19.wav
sfx/projectile/whizby/whizby_05.wav
sfx/weapon/gren/grenade_dirt/grenade_dirt_03.wav
sfx/levels/zombie/board_slam/board_slam_02.wav
sfx/weapon/tesla/reload/tesla_handle_pullback.wav
sfx/weapon/gren/grenade_rock/grenade_rock_01.wav
sfx/weapon/empty/smg_dry_fire_st.wav
sfx/projectile/bullet/small/impacts/rico/rico_00.wav
sfx/weapon/shotgun/fire/wpn_dbsawshot_st_f.wav
sfx/amb/debris/ember/ember_03.wav
sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_forward.wav
sfx/levels/zombie/new_zombie_vox/elec/elec_03.wav
sfx/character/foley/gear/player/player_03.wav
sfx/weapon/mg/50cal/fire/wpn_50cal_mn_dist.wav
sfx/character/footsteps/snow_sprt/snow_sprt_05.wav
sfx/character/breathing_hurt/bhs/bhs_02.wav
sfx/destruction/explosion_spc/explosion_spc_02.wav
sfx/character/foley/prone/mud/mud_00.wav
sfx/character/footsteps/conc_run/conc_run_03.wav
sfx/physics/impacts/soft/soft_05.wav
sfx/physics/wood/wood_wood/wood_wood_01.wav
sfx/weapon/rifle_gren/gr_rifle_gren_click.wav
sfx/projectile/bullet/small/impacts/metal/far/far_02.wav
sfx/weapon/dist/ger/dist_ger_smg.wav
sfx/weapon/shell_impact/shell_impact_02.wav
sfx/character/foley/3p_

Exceeded limit of 1600 'loaded_sound' assets.
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Offline ZombiesWTF

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Re: Exceeded limit of 1600 'loaded_sound' assets
« Reply #1 on: July 05, 2012, 11:21:23 pm »
0
 bullshit1
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Offline nukem

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Re: Exceeded limit of 1600 'loaded_sound' assets
« Reply #2 on: July 06, 2012, 01:31:26 pm »
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ok so im guessing you have added extra sounds in your map ? well this is a way of fixing this ,not saying its the best but it will work 

ok go to root /raw/soundaliases  then find the file called   weapons.csv copy that file and paste it in the same location but remname it to weapons_backup.csv ,(tbh i would put a copy of the weapons_backup.csv in another folder on your pc for safe keeping incase you fuck up in the future

 ok so you have two files in that location

weapon.csv and weapons_backup.csv   good  ( 100% make sure you make the back up file ok )
open up weapons.csv with note pad and look for any guns sound you dont have in your map

example : if you dont have the Arisaka Sniper in your map delete the code below
 
Code: [Select]
#Arisaka Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_arisaka_fire_plr_snp,,SFX/Weapon/Rifle/Arisaka_snp/Fire/wpn_arisaka_snp_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_act_snp_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_arisaka_act_snp_plr,,SFX/Weapon/Rifle/Arisaka_snp/Fire/wpn_arisaka_snp_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_snp_move_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,
weap_arisaka_fire_snp,,SFX/Weapon/Rifle/Kar_98/fire/mono_##,,0.8,0.9,1000,5000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1b  mak_test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_dist_snp,,,,,,,,,0.2,,,,,,50,90,0.35,1,,
weap_arisaka_fire_dist_snp,,SFX/Weapon/dist/jap/dist_jap_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve1,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1,,
weap_arisaka_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.8,0.9,1000,10000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1b  mak_test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_dist,,,,,,,,,0.2,,,,,,50,90,0.35,1,,
gr_arisaka_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b  mak_test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

now recompile your map and see if it runs as you have just deleted 6 sounds
this should work if you still get the error try deleting another gun until the game starts

once you have finished your map and have released it you can go back into root/raw/soundaliases and find the two files made before    weapons.csv and weapons_backup.csv   
delete the weapons.csv      THEN rename the weapons_backup.csv to   just weapons.csv so when you make your next map you have all the sounds for all the guns still   

hope this fixes your problem
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Offline thatweirdog67

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Re: Exceeded limit of 1600 'loaded_sound' assets
« Reply #3 on: July 08, 2012, 12:10:54 am »
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so ur technically telling me to delete all gun codes that are not in my map ex:enfield i dont have it in my map so delete it
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Re: Exceeded limit of 1600 'loaded_sound' assets
« Reply #4 on: July 08, 2012, 12:58:17 am »
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so ur technically telling me to delete all gun codes that are not in my map ex:enfield i dont have it in my map so delete it

in the csv he says, just find the part of each line that says "all_mp" and change it to "all_sp". you can do this on many other csv's if you want too.. there is a lot of unused or barely noticed sounds you can take out, if you want i can upload a couple csv's of mine that I have edited so that I have way more room for sound.

Offline thatweirdog67

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Re: Exceeded limit of 1600 'loaded_sound' assets
« Reply #5 on: July 09, 2012, 01:28:16 am »
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ok idk were all_mp is im looking in root/raw/soundaliases csv file and dont c the all_mp wat do i do plz help
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Re: Exceeded limit of 1600 'loaded_sound' assets
« Reply #6 on: July 18, 2012, 09:31:40 pm »
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ok i uninstalled waw and mod tools and then reinstalled both and i get this error again plz help if u have team viwer download it lets you control the other persons screen and u can like type stuff and delete stuff so if u have it tell me plz plz plz plz help
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