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should i make it timed gameplay??

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Author Topic: Nazi Zombie Nightmare, WIP!!  (Read 1997 times)

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Offline toomeyp1992 [Apex]

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #30 on: July 24, 2012, 02:30:00 pm »
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it ok.  i was just letting u know coffee1, any ways. bro. good job not giving up on this map.. im giving u a +1 ... brainfood1 dance1 brainfood1
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Offline instakill115

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #31 on: July 24, 2012, 03:04:03 pm »
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Theres the fire room, and thank you for the karma  brainfood1

Offline toomeyp1992 [Apex]

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #32 on: July 24, 2012, 04:49:40 pm »
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dude. i like the giant crack on the wall looks sick broo  WIN
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Offline instakill115

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #33 on: August 07, 2012, 06:10:05 pm »
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nazi zombie nightmare, Update 1

Offline Earth

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #34 on: August 07, 2012, 06:17:54 pm »
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I must say I love the blood being literally everywhere in that one room, without it looking checkered or repetitive.

sSuggestion, and I don't know if there is even a texture like this. but in the room at 1:39, I would use the _blend version of that texture on the bottom part of the wall, so you could be able to make it blend nicely into the wall without the texture durastically changing.

Offline joeybbb

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #35 on: August 07, 2012, 06:37:27 pm »
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I must say I love the blood being literally everywhere in that one room, without it looking checkered or repetitive.

sSuggestion, and I don't know if there is even a texture like this. but in the room at 1:39, I would use the _blend version of that texture on the bottom part of the wall, so you could be able to make it blend nicely into the wall without the texture durastically changing.
i agree with the blend part i have a tut on alpha blending in user tuts if you dont know how :)
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Re: Nazi Zombie Nightmare, WIP!!
« Reply #36 on: August 07, 2012, 06:58:54 pm »
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I must say I love the blood being literally everywhere in that one room, without it looking checkered or repetitive.

Whenever i try to add blood to the walls, it glitches out and makes the wall invisible

Offline gtlad [Apex]

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #37 on: August 07, 2012, 07:13:28 pm »
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Quote
Whenever i try to add blood to the walls, it glitches out and makes the wall invisible

Have you try making the blood texture detail?
if you select your texture and right click the 2d grid, you should see make detail, click that and see if that work

Also I love the look of it so far, Can't wait to see more of it :)

Offline Earth

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #38 on: August 07, 2012, 07:36:16 pm »
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As TheGTlad said, and also give all faces of the brush except the one that you are suppose to see on the wall the "nodraw decal" texture

Offline instakill115

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #39 on: August 09, 2012, 03:40:49 pm »
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Offline TheNiceUb3r

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Offline instakill115

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #41 on: August 19, 2012, 11:46:04 pm »
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Now im doing pathnodes for the first time  coffee1

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #42 on: August 20, 2012, 08:45:48 am »
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I think this map looks AWESOME its got everything i love in it!!!! keep up the good work
Weeeeeeeeeeeeeeeeeeeeeee

Offline joeybbb

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Re: Nazi Zombie Nightmare, WIP!!
« Reply #43 on: August 20, 2012, 11:07:48 am »
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Now im doing pathnodes for the first time  coffee1
There a pain arent they :/
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Re: Nazi Zombie Nightmare, WIP!!
« Reply #44 on: August 20, 2012, 12:50:47 pm »
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There a pain arent they :/


My reaction to the fact i had to do pathnodes:

Cleveland Brown- No no no no NO!

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