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Author Topic: pathnodes  (Read 85 times)

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Offline P0rkRoyalZ

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pathnodes
« on: July 13, 2012, 08:57:57 am »
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hi ive started creating a map in radiant following a lot of tutorials here at zombiemodding to help me through it but i have  a problem with my pathnodes for the zombies, when i clear a "debris" to go to the next area the zombies cant get to me because the pathnodes wont connect ive used the developer 1, ai_shownodes 1, commands in console to view if they are connected properly but when i open the door the pathnodes wont connect how can i get my paths to connect through a blocker debris any help appreciated :D

Offline JV

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Re: pathnodes
« Reply #1 on: July 13, 2012, 09:19:20 am »
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Make sure your pathnodes are close enough placed on both of the sides of your debris, with a maximum grid space of 128 placed from eachother.
Have you added the following kvp to your debris?:

Code: [Select]
"spawnflags"          "1"
If not, add it.

Is the box "DYNAMICPATH" selected if you open the entity window using "N"? (This should be selected if you added a spawnflags kvp tho.)

If not, select it.


- JV.  :mf_bluesbrother:
« Last Edit: July 13, 2012, 09:26:28 am by JV »
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Offline P0rkRoyalZ

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Re: pathnodes
« Reply #2 on: July 13, 2012, 10:35:20 pm »
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THANKYOU!! worked perfectly! brainfood1

Offline JV

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Re: pathnodes
« Reply #3 on: July 14, 2012, 08:44:07 am »
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No problem.
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