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Author Topic: Nazi Zombie Puny  (Read 501 times)

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Offline johnfrost16

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Nazi Zombie Puny
« on: September 12, 2012, 11:10:28 am »
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Nazi Zombie Puny

Map Progress
Basic Outline: 80% done
Textures: 50% done
Gun Alteration: 95% done
Detail: 20% done
Scripting: 75% done

Description
This is the 3rd map in my 4 map series that I am doing, This map takes place after you get taken away in the helicopter in nazi_zombie_small. Instead of working your way up to the roof of the map, you are doing the exact opposite and working your way down to the basement floor. There are a lot of cool things in the map and they will be listed in the features section. I hope you can survive the nightmare that is Nazi Zombies

Features List
*Everything will have separate camos
*PaP camo is custom as well
*Endgame for 80,000
*Timed game play only
*Start Points at 50
*There are 4 floors including the roof, with 1 hidden room
*Helicopter will spawn in and after 8 seconds it will fly away
*2 stationary mystery boxes
*All 4 perks and Pack a Punch
*There will be 2 places to mount guns on each floor
*Both Japanese and German Zombies
*Window, Wall, and Rising zombies
*4 Hidden weapons and 1 of them is upgraded
*Hidden weapons include MG42, Browning, Ray Gun, and PPSH
*There will be many steps to unlocking the hidden upgraded weapon
*30-40 Pregame Messages
*Laser Sights
*Disabled Console
*8 altered weapons (1 you have to PaP to get the modification)
*The hidden upgraded will weapon will cost you the normal price of the gun +5000 points
*All doors will cost 2000
*Story line will come shortly

Screen Shots


Offline jzob123

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Re: Nazi Zombie Puny
« Reply #1 on: September 12, 2012, 03:20:54 pm »
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yay buyable ending!  :)

Offline BoopDeePoop

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Re: Nazi Zombie Puny
« Reply #2 on: September 12, 2012, 05:26:08 pm »
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It looks way to easy. Don't make box rooms, detail them and cramp them up a bit more.

Offline johnfrost16

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Re: Nazi Zombie Puny
« Reply #3 on: September 12, 2012, 05:58:57 pm »
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It looks way to easy. Don't make box rooms, detail them and cramp them up a bit more.

Obviously someone cant read.....

Offline BoopDeePoop

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Re: Nazi Zombie Puny
« Reply #4 on: September 12, 2012, 06:18:22 pm »
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It looks way to easy. Don't make box rooms, detail them and cramp them up a bit more.

Obviously someone cant read.....

Why release a WIP if you're not even finished detailing the first room?

Online Earth

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Re: Nazi Zombie Puny
« Reply #5 on: September 12, 2012, 10:58:28 pm »
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I agree with AllOutWar, you might of wanted to wait longer before posting a WIP :|

Offline johnfrost16

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Re: Nazi Zombie Puny
« Reply #6 on: September 18, 2012, 06:05:26 am »
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I agree with AllOutWar, you might of wanted to wait longer before posting a WIP :|

I figured it would have been a good time to show people what i have been up to and get some opinions on what i can change and add to the map that would make it more fun to play. I think it's nice to get opinions from the zm community in what they want to see in new zombie maps

 

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